Axehandle Hound
HD: 1
AC: 8 [11]
Attacks: 1d6 (bite)
Saving Throw: 17
Special: Chew through wooden handles in 1 turn
Move: 12
Alignment: Neutrality
Challenge/XP: 2/30
Axehandle Hounds are doglike creatures which eat wood. They will sneak up on camping characters and eat the handles of their tools, because the treating process creates a taste which they enjoy. Elf-worked wood they like most of all, but they will settle for natural wood if need be.
AC: 8 [11]
Attacks: 1d6 (bite)
Saving Throw: 17
Special: Chew through wooden handles in 1 turn
Move: 12
Alignment: Neutrality
Challenge/XP: 2/30
Axehandle Hounds are doglike creatures which eat wood. They will sneak up on camping characters and eat the handles of their tools, because the treating process creates a taste which they enjoy. Elf-worked wood they like most of all, but they will settle for natural wood if need be.
Ball-Tailed Cat
HD: 4+2
AC: 6 [13]
Attacks: 1d4/1d4/1d8/1d6 (claw/claw/bite/club)
Saving Throw: 13
Special: None
Move: 12
Alignment: Neutrality
Challenge/XP: 4/120
At a passing glance, the ball-tailed cat appears to simply be a black-furred big cat. Upon a closer look, however, the critter's true nature is revealed, as a large flail-like ball lies at the end of its tail
Cactus Cat
HD: 3+2
AC: 5 [14]
Attacks: 1d4/1d4/1d6/1d12 (Claw/claw/bite/bodyslam)
Saving Throw: 12
Special: Anyone attacking with short melee weapons takes 1d4 damage
Move: 9
Alignment: Neutrality
Challenge/XP: 4/120
This critter is a deadly beast, appearing as a big cat with dirty yellow fur rather like a hyena. However, its relatively humble appearance hides the truly deadly nature of the beast. This critter has deadly spiked fur, which it uses to great effect by slamming its foes. It resides in desert regions, and drinks cactus juice which it finds intoxicating.
Glumberoo
HD: 2
AC: 9 [10]
Attacks: 1d4/1d4/1d6 (Claw/claw/bite)
Saving Throw: 15
Special: Immune to all damage except from fire, instantly explodes if exposed to fire.
Move: 6
Alignment: Neutrality
Challenge/XP: 5/240
This creature appears like a walking ball, with thick, elephant-like legs and tiny ears. It has a tough, black hide, but secretes a highly flammable oil that dries up 1d8 days after the creature dies unless bottled. The explosion of the beast causes 10d6 damage to all creatures around and leaves enough oil behind for 1d4 flasks of the oil, which cause 2d6 damage.
Hidebehind
HD: 3
AC: 5 (14)
Attacks: 1d4/1d4/1d8 (Claw/claw/bite)
Saving Throw: 15
Special: Rolls 4d6 in grapple if it attacks by surprise, surprise 4 in 6 in wooded areas
Move: 15
Alignment: Chaos
Challenge/XP: 4/120
This creature looks like a black bear walking on 2 legs. It moves unnaturally quickly and typically lives in wooded areas, hiding behind trees (hence the name) and picking off woodsmen by grappling them and dragging them back to its lair to be devoured.
Joint Snake
HD: 2
AC: 6
Attacks: 1d4 (Bite)
Saving Throw: 16
Saving Throw: 16
Special: Lethal poison bite, regenerates 2 HP per round.
Move: 9
Alignment: Neutrality
Challenge/XP: 5/240
This critter looks to be a simple snake, but can reassemble itself. Its poison is highly deadly, and a single lethal dose can be extracted from the snake. The snake's venom is also a powerful ingredient for healing potions.
Wampus Cat
HD: 4
AC: 4
Attacks: 1d4/1d4/1d8 (Claw/claw/bite)
Saving Throw: 14
Special: Can roar at a creature, causing that creature to save vs. magic or take double damage from all sources and make all saving throws at -2.
Move: 12
Alignment: Chaos
Challenge/XP: 6/400
The Wampus Cat is a ghostly beast, appearing as a panther. It will howl at creatures, often heralding their imminent doom. It is not known whether it is the cause of this effect or merely the herald of terrible fortune.
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