Saturday, November 3, 2018

Ruins of the Lizard part 0

I played this session with only one player, so consider it a kind of prologue to other reports to follow. I'm playing in a partially-complete homebrew megadungeon for Swords and Wizardry complete. The only real houserule I'm using is that all monsters have 1d6 hit dice, instead of 1d8. This means that A: it's compatible with S&W light, and B: players can plow through much more in one session than they could otherwise. I'll give you guys a link to the maps and notes here. This isn't my actual notes document, but I'll update it before every report, the reason being that this one has read-only maps.

The session began in the wreckage of an expedition into the wilderness that had been utterly destroyed by gnolls. The player had 2 characters, Galadril (an elf archer) and Alatar (a human magic-user). They tracked the gnolls to their hideout, carefully avoiding any form of random encounter.

The party approached the clearing (Upper Works) from the north. They slowly made their way around to the east, when suddenly they found two of the captives from the expedition! Attempting to sneak over and set them free, they were noticed by the gnolls and hyenas which used to live at 9. Galadril set the prisoners free, while Alatar knocked down the gnolls with Sleep. They proceeded to sneak over to 8, where they promptly killed 2 gnolls and were picked off one at a time by hyenas.

Thus ended the first session of my megadungeon. There'll be more next time I give it a shot (hopefully), and at the end there'll be a full megadungeon developed through actual play. I think that removing some monsters will make it much more fun, and will allow the players to experience much more of the dungeon. These changes have been noted in the Upper Works section. 

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