Cube of Unreality
The Cube of Unreality is a powerful magic item. It appears as a silver box, engraved with maddening patterns and ancient runes. It contains 2-7 silvery darts. Each dart contains a small sliver of absolute nothingness contained within rune-covered silver. The darts will, upon contact with a creature on its home plane, create a destructive chain reaction with the stuff of reality absolutely consuming the target unless it makes its save vs. magic. A Cube of Unreality may also fire all darts placed within on the same round. It regenerates 1 dart each time a Shadow is fed to the box, and 1-4 each time a creature capable of level drain is sacrificed.
Sceptre of the Sovereign
This item has 3-18 charges. It appears as a silver sceptre with the design of an ancient empire at its tip. This staff has four functions: Casting Charm Person and Command, both of which consume but 1 charge, and the raising of a fortress. The last function consumes 10 charges. Additionally, it attacks as a +1 quarterstaff and will generally inspire respect in people
Hungry Weapon
A Hungry Weapon is a dangerous cursed item. It attacks as a +1 weapon but must kill a foe each day or it will begin to feed on its owner. Each day the Hungry Weapon goes without being fed, it causes damage to its owner on a to-hit roll equal to or less than the day's number, so that on the first day only rolls of 1 cause damage, on the second day rolls of 1 or 2 cause damage, and so on.
Ring of Entropy
This powerful ring has 4 charges and recharges 1 each day. It has the ability, draining a charge, to fire a blast of pure chaos energy. There is no save, and upon striking the target the firer rolls a d10 on the following table:
Hungry Weapon
A Hungry Weapon is a dangerous cursed item. It attacks as a +1 weapon but must kill a foe each day or it will begin to feed on its owner. Each day the Hungry Weapon goes without being fed, it causes damage to its owner on a to-hit roll equal to or less than the day's number, so that on the first day only rolls of 1 cause damage, on the second day rolls of 1 or 2 cause damage, and so on.
Ring of Entropy
This powerful ring has 4 charges and recharges 1 each day. It has the ability, draining a charge, to fire a blast of pure chaos energy. There is no save, and upon striking the target the firer rolls a d10 on the following table:
- Target is teleported to a random location
- Target's gear loses all curses upon it
- Target takes 3d6 damage
- Target heals 3d6 HP
- The target must save vs. magic or die
- The user is consumed within a storm of chaos, roll 3 effects on the table for the user
- Roll again twice, ignoring even results
- Roll again twice, ignoring odd results
- Roll again twice
- Roll again three times
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