Tuesday, November 13, 2018

Magic Items

So it's time for another Swords and Wizardry homebrew post! This time, I'm handing out magic items. So without further ado, onto the items!

Cube of Unreality
The Cube of Unreality is a powerful magic item. It appears as a silver box, engraved with maddening patterns and ancient runes. It contains 2-7 silvery darts. Each dart contains a small sliver of absolute nothingness contained within rune-covered silver. The darts will, upon contact with a creature on its home plane, create a destructive chain reaction with the stuff of reality absolutely consuming the target unless it makes its save vs. magic. A Cube of Unreality may also fire all darts placed within on the same round. It regenerates 1 dart each time a Shadow is fed to the box, and 1-4 each time a creature capable of level drain is sacrificed.

Sceptre of the Sovereign
This item has 3-18 charges. It appears as a silver sceptre with the design of an ancient empire at its tip. This staff has four functions: Casting Charm Person and Command, both of which consume but 1 charge, and the raising of a fortress. The last function consumes 10 charges. Additionally, it attacks as a +1 quarterstaff and will generally inspire respect in people

Hungry Weapon
A Hungry Weapon is a dangerous cursed item. It attacks as a +1 weapon but must kill a foe each day or it will begin to feed on its owner. Each day the Hungry Weapon goes without being fed, it causes damage to its owner on a to-hit roll equal to or less than the day's number, so that on the first day only rolls of 1 cause damage, on the second day rolls of 1 or 2 cause damage, and so on.

Ring of Entropy
This powerful ring has 4 charges and recharges 1 each day. It has the ability, draining a charge, to fire a blast of pure chaos energy. There is no save, and upon striking the target the firer rolls a d10 on the following table:

  1. Target is teleported to a random location
  2. Target's gear loses all curses upon it
  3. Target takes 3d6 damage
  4. Target heals 3d6 HP
  5. The target must save vs. magic or die
  6. The user is consumed within a storm of chaos, roll 3 effects on the table for the user
  7. Roll again twice, ignoring even results
  8. Roll again twice, ignoring odd results
  9. Roll again twice
  10. Roll again three times

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